This pages lists all of the Symbol Skills in the Force of Will trading card game.
- See also: Keyword Skill
Details[]
Symbol Skills are special skills that Resonators or J-Rulers can have.
2 of the same Symbol Skills on the same card don't apply twice. Two instances of [Flying] on a creature does nothing different than just having it once.
- Pierce
- Target Attack
- First Strike
- Explode
- Flying
- Swiftness
- Imperishable
Pierce[]
In the Battle Resolvement step, Resonators or J-Rulers with [Pierce] deal damage to the original attacked object equal to the difference of their ATK to the blocking Resonator or J-Ruler's DEF.
- For example, if Sting Gimmick, would be blocked by a Resonator with 200 DEF, it would also deal 800 damage to the original attacked object. (1000-200 = 800).

Rulings
- This is a continuous ability.
- DEF of a [J-Ruler] or [Resonator] minus the damage on it is called its capacity.
- The controller of an attacking J/resonator with [Pierce] first assigns damage in multiples of 100 to the blocking J/resonator equal or more than that blocking J/resonator capacity. Then, that player assigns any remaining damage from the attacking J/resonator (piercing damage) to the original attacked object.
- Then, the attacking J/resonator deals damage to the blocking J/resonator(equal to the amount assigned to it) and deals damage to the original attacked object equal to piercing damage assigned to it.
Target Attack[]
In the Attack Declaration step, a Resonator that has [Target Attack] may choose to attack an opponent's recovered Resonator or J-Ruler. As of the Curse of the Frozen Casket expansion, [Target Attack] has been changed to [Precision].


Rulings
- This is a continuous ability.
First Strike[]
In the Battle Resolvement step, the damage resolvement for a battle that involves a Resonator with [First Strike] is treated differently as such:
- ATK of the Resonator with [First Strike] is dealt to the opposing Resonator.
- If the opposing Resonator's DEF reaches 0, it is immediately destroyed and the next step is skipped.
- If the opposing Resonator still has any remaining DEF, the battle resolvement proceeds as usual.
- ATK of the Resonator without [First Strike] is dealt to the opposing Resonator.
- First Strike only activates in your turn.

Rulings
- This is a continuous ability.
Explode[]
In the Battle Resolvement step, when a Resonator that has [Explode] deals 100 or more damage to the opposing Resonator, both Resonators are destroyed at the end of the Battle Resolvement step.
![Bomber Gimmick, a resonator with [Explode].](https://static.wikia.nocookie.net/force-of-will-tcg/images/3/37/Bomber_Gimmick-0.jpg/revision/latest/scale-to-width-down/200?cb=20150204000456)
Rulings
- This is an automatic ability.
- [Explode] is not applied to [J-Rulers].
Flying[]
A Resonator or J-Ruler with [Flying] can't be blocked by Resonators or J-Rulers that don't have [Flying].
A Resonators or J-Ruler with [Flying] may block Resonators or J-Rulers that don't have [Flying].

Rulings
- This is a continuous ability.
Swiftness[]
A card with [Swiftness] can attack and activate its ability in a turn it comes into a field.

Rulings
- This is a continuous ability.
Imperishable[]
If a J-Ruler with [Imperishable] would be destroyed, and would be put into the ruler area, put it into ruler area with its ruler side up instead.

Rulings
- This is a continuous ability.
Limit[]
An ability currently exclusive to Cthulu cards and introduced in Curse of the Frozen Casket. [Limit] X (x is the number specified on the card) is the amount of counters put on a card with limit. This allows J/Resonators to use abilities but also destroy them or send J-rulers back to the ruler area as Rulers if they run out of counters.
Keyword Skills ● Symbol Skills
Rulings
Formats ● Errata
Terminology
Life ● Rest and Recover ● Draw ● Destroy ● Banish ● Cancel ● Deal Damage ● Discard ● Remove from Game ● Bounce ● Flicker