|Released In:||The Dawn of Valhalla|
Elf is a race in the Force of Will trading card game.
Elf is a race based on the mythical creatures appearing in many Germanic and English mythologies and folklores.
In Force of Will, Elves have a wide array of supporting effects when their peers are next to them.
List of Elf Rulers/J-Rulers
- Arwyn, the Queen of Deep Green (Ruler) / Oberon, the Fairy King (J-Ruler)
- Christie, the Wind Tracker (Ruler) / Helsing, the Vampire Hunter (J-Ruler)
- Deep Green Magician, Liz (Ruler)/ Titania, the Fairy Queen (J-Ruler)
List of Elf Resonators
- Alberich, the King of Elemental
- Cecil Letoliel, Elven Prince
- Christie, the Warden of Sanctuary
- Elven Archer
- Elvish Berserker
- Elvish Bowman
- Elvish Exorcist
- Elvish Patrol Soldier
- Elvish Priest
- Elven Guide
- Elven Swordsman
- Elvish Warrior
- Elvish Weaver
- Fiethsing, the Elvish Oracle
- Fiethsing, the Magus of Holy Wind
- Fina, the Silver Player
- Forest Guard
- Gottfried, Elemental Knight
- Guardian of the Portal
- Guardian Warrior in Flower Garden
- Guide of Heaven
- Jungle Hunter
- Melfee, the Successor of Sacred Wind
- Servant of Reflect
- Sorceress of Heavenly Wind, Melfee
- Spell-Weaver Elf
- Wiseman of Winds
|Support Card:||Card Type:||Card Ability:|
|Oberon, the Fairy King||J-Ruler||[Continuous] Your [Race:Elf] resonators gains [+200/+200].
[Enter] You may put any number of [Race:Elf] resonator cards from your hand into your field.
|Alberich, the King of Elemental||Resonator||[Continuous] This card gains [+200/+200] for each [Race:Elf] card in your field.
[Continuous] If you have five or more [Race:Elf] resonators in your field, this card gains [Pierce].
[Continuous] If you have three or more [Race:Elf] resonators in your field, this card gains [Target Attack].
|Elvish Reinforcement||Spell : Chant - Standby||[Break] [Race:Elf] resonators in all fields gains [+600/+600] until end of turn.
[Trigger] Anytime : [Race:Elf] resonators in all fields gains [+600/+600] until end of turn.
|Wise Elder of Elfheim||Resonator||[Break] Target resonator gains [Pierce] until end of turn.
[Continuous] Your [race:Elf] resonators gain [+100/+100].
|Live Oak Helm||Addition : Resonator||[Break] Put this card into your hand.
[Continuous] Resonator with this gains [+0/+400].
[Continuous] [Race:Elf] resonator with this gains [+200/+200].
|Titania, the Fairy Queen||J-Ruler||[Enter] You may search up to three cards in your main deck. Then shuffle your main deck and put the cards you searched on top of the main deck in any order.|
|Fina, the Silver Player||Resonator||[Continuous] If your Ruler is 'Christie, the Wind Tracker' or your J-Ruler is 'Helsing, the Vampire Hunter', each resonator your opponent controls loses its symbol skills.
[Continuous] Each other Elf you control gains [+400/+400].
|Guide of Heaven||Resonator||[Activate] : Reveal the top card of your main deck. If it's an Elf resonator, put it into your hand.|
|Christie, the Warden of Sanctuary||Resonator||Other Elves you control cannot be targeted by spells or abilities your opponent controls.
Rest five recovered Elves you control: You gain 500 life and draw two cards.
|Melfee, the Successor of Sacred Wind||Resonator||Rest two recovered Elves you control: Produce one will of any attribute.|