There are 7 card types in the Force of Will trading card game.
Rulers are cards that act as the player's avatar.
- Ruler cards are placed in your Ruler Area at the start of each game.
- A Ruler mostly defines your deck type and play style.
- During the Call Phase, a Ruler may be Rested to call the top of the Magic Stone Deck into your Magic Stone Area.
- A Ruler has certain Abilities that may be used to give you an advantage.
- In your Main Phase, a Ruler may also pay their Judgement condition while in Recover state to do Judgement (also known as [J-Activate]). The Ruler card is then flipped over to its other side to reveal the J-Ruler.
- This can't be done on the first turn.
J-Rulers are cards that take form from a certain Ruler, bestowing it with powerful Abilities.
- J-Rulers are placed on the Field after being flipped over from its Ruler side, and may participate in Battles.
- A J-Ruler has separate Abilities from its other side.
- A J-Ruler's [Enter] Ability will always activate.
- When a J-Rulers that has 0 DEF or less is destroyed, it doesn't go to the graveyard, it is sent back to the the Ruler Area, keeping the J-Ruler side up. The J-Ruler then loses all its abilities and its ATK and DEF. (It may however still rest and call Magic Stones)
- J-Rulers can't be targeted by Spells or Abilities that target a Resonator, but can be targeted by cards that choose a "J/Resonator".
- A J-Ruler cant use abilities requiring it to Rest on the turn it was J-activated from its Ruler side.
Resonators are cards you summon to help you in battle.
- They can be summoned by paying the appropriate Will required.
- They can be used to attack the opponent Player.
- They can be used to attack a Resonator or J-Ruler that is in the Rest state.
- They can be used to block another Resonator or J-Ruler's attack.
- During the turn whence they are summoned, they can not be used for attacking or using an ability that requires them to go into Rest state, unless the card has a certain Ability that says otherwise (e.g. [Swiftness]).
Spells come in a variety of types and effects.
They are the magic cards cast in this game, allowing a player to support their Resonators with various effects, or hinder their opponent's Resonators.
Their effect applies immediately when the spell is activated.
There are three types of Spells:
Additions are cards put onto the field that the player uses to affect their field or augment their Resonators or weaken opposing Resonators, as well as Ruler/J-Rulers.
There are three types of Additions:
Magic Stones make up their own deck, known as the Magic Stone Deck, and do not occupy space in the Main Deck. A Magic Stone is produced by putting your Ruler into a Rest state during the Call Phase.
There are three types of Magic Stones:
- Magic Stone
- Special Magic Stone
- True Magic Stone
Regalia act as "equipment" and weapons, that effect your J-Ruler.
They commonly give additional abilities to your J-Rulers.