
Seal of Wind and Light is an example of a card that cancels.
Cancel is an act of removing a spell of ability from the Chase Area and prevent its resolution.
Rules[]
When a spell or ability in a Chase Area is canceled, remove if from the Chase Area. If it's a card, put it into its owner's graveyard.
Canceling is the strongest form of answer as it denies the possible threat before it can enter the field. This kind of effect mostly found on Wind attribute cards.
Gameplay
Abilities and Effects
Keyword Skills ● Symbol Skills
Rulings
Formats ● Errata
Terminology
Life ● Rest and Recover ● Draw ● Destroy ● Banish ● Cancel ● Deal Damage ● Discard ● Remove from Game ● Bounce ● Flicker
Keyword Skills ● Symbol Skills
Rulings
Formats ● Errata
Terminology
Life ● Rest and Recover ● Draw ● Destroy ● Banish ● Cancel ● Deal Damage ● Discard ● Remove from Game ● Bounce ● Flicker
Gameplay Zones