Abilities and Effects is the card text written on most cards in the Force of Will.
It determines how a player should play the card, how the card affects the game and allows a to player get closer to a victory condition.
Abilities[]
An ability is the sentences on a card that causes something to happen. Abilities in FoW are divided by three types. "Activated Abilities", "Automatic Abilities", and "Continuous Abilities".
Activated Abilities[]

Flare Dragon's "Firebreathing" is an example of Activated Ability.
- Activated are abilities with the writing format of "(Cost) : (Effect)".
- The controller of that ability may play it anytime that he/she has priority, and it can be used for chasing an opponent's actions.
- Some example of Activated Abilities are [God Art] and [Evolution] Keyword skills.
- Before Seven Kings of The Lands expansion set, Activated Abilities have [Activate] sign in front of them, but after the said expansion, the signs are removed.
Automatic Abilities[]
- Automatic Abilities are abilities that need to meet its Trigger condition to play.
- The Trigger conditions are started with the word "When", "Whenever", or "At".
- All [Spellchant: Standby] cards' abilities are Automatic Abilities.
- [Enter] Keyword skills are also an Automatic Abilities.
- Before Seven King of The Lands expansion set, Automatic Abilities have [Continuous] sign in front of them, but after the said expansion, the signs are removed. Maybe to avoid confusion with Continuous abilities.
Continuous Abilities[]
- Continuous Abilities are abilities that always applied as long as the condition are valid. In some cards, even they don't have any condition at all.
- Any abilities that don't have a Triggering condition, or don't have "(Cost) : (Effect)" writing format are Continuous Abilities.
- Any keyword skills that changed how a card is played such as [Awakening], [Quickcast], and [Remnant] are Continuous abilities.
- Before Seven King of The Lands expansion set, Continuous Abilities have [Continuous] sign in front of them, but after the said expansion, the signs are removed for the same reason as Automatic Abilities.
Will Abilities[]
- Will Abilities are Activated Abilities that doesn't target and exists solely to produce Will.
- Will Abilities are a special type of Activated Abilities because they don't use Chase Area, don't start a chase, and automatically resolved after they're played.
- Spells that produce Will such as Oath of Dark Night aren't Will Abilities.
Effects[]
An effect refers to the type of process described by an ability. Effects are based on how they're applied. Effects can be "One-time Effect", "Continuous Effect", or "Replacement Effect".
- A one-time effect is an effect to do something and ends the application immediately after that.
- A continuous effect is an effect that is applied in some duration, or if there is no duration specified, applies as long as the ability is active.
- A replacement effect is an effect applied to a specific action that one would perform; and instead, not performing it and doing the replacement effect.
Gameplay
Abilities and Effects
Keyword Skills ● Symbol Skills
Rulings
Formats ● Errata
Terminology
Life ● Rest and Recover ● Draw ● Destroy ● Banish ● Cancel ● Deal Damage ● Discard ● Remove from Game ● Bounce ● Flicker
Keyword Skills ● Symbol Skills
Rulings
Formats ● Errata
Terminology
Life ● Rest and Recover ● Draw ● Destroy ● Banish ● Cancel ● Deal Damage ● Discard ● Remove from Game ● Bounce ● Flicker
Gameplay Zones